Splatoon 2’s netcode and matchmaking has been criticized for many different reasons. Some of the common complaints are frequent disconnections, low tick rate, lag, and that the netcode uses a peer-to-peer architecture. In this blog post, I will... Read More

Splatoon 2’s netcode and matchmaking has been criticized for many different reasons. Some of the common complaints are frequent disconnections, low tick rate, lag, and that the netcode uses a peer-to-peer architecture. In this blog post, I will... Read More